For this delivery a right-hander's thumb is below the 10 o'clock position on the ball (left-hander's thumb is below the 2 o'clock position). Whereas a hook travels in a straight line until the momentum slackens and causes the ball to rotate instead of skid, the curve ball begins its action immediately after release and follows a wide arc. As the ball leaves his hand he gives it a spin or turn by following through with his fingers. The bowler lifts the ball with his fingers after he removes his thumb on the release. To roll a hook ball a right-handed bowler starts with his thumb at about an 11 o'clock position (a left-handed bowler's thumb should be at about a 1 o'clock position). In small-pin bowling, the ball rolls off the fingertips, wrist straight. On releasing the ball, the bowler removes his thumb from the ball first. Tenpin bowlers deliver this with the thumb on top of the ball (in a 12 o'clock position), pointing in the direction the ball should go. In all games the easiest type of delivery to control is the straight ball. Approaches are diagrammed below.ĭelivery. Throughout, the bowler must travel in a straight line and keep his bowling elbow close to his body. A 4-step or 5-step approach is common in tenpins the 3-step, in small pin games. The object of the approach is to get the ball in motion for the delivery, and the most important factor is to finish on balance. To reduce strain on his fingers, the tenpin bowler should not insert them into the holes in the ball until he begins the approach.Īpproach. He transfers the weight of the ball to his bowling hand as he starts his movement. The average distance is 12 to 15 feet.Ī bowler holds the ball with both hands, either in front of his chest or to one side. This enables him to take the necessary steps and to slide in the approach. The important consideration is that he stand relaxed, facing the pins at a distance from the foul line. He may keep both feet together or place one foot ahead of the other. Small-pin bowlers grip lightly with all fingers. Use of a four- or a five-holed ball is rare. With a tivo-finger grip, the thumb and middle finger are used. In tenpins, most bowlers use a three-finger grip, holding the ball with thumb, middle finger, and ring finger in the bored holes. This counts as a ball rolled, but pins toppled are not counted. If any part of a bowler's body comes in contact with any portion of the lane beyond the foul line during his delivery, he commits a foul. He has a split if he knocks down the headpin on the first roll and has at least one pin down between two or more standing pins, or if at least one pin is down immediately ahead of two or more standing pins. A maximum score for a spare is 20.Ī bowler commits a miss if he fails to topple all pins in his two attempts in a frame. He adds these to the score he makes on his first ball in the next frame. Should he continue to roll strikes throughout (12 in all, including the two bonus chances in the 10th frame), he would finish with a perfect score: 300.Ī bowler rolls a spare if he topples all pins in two consecutive attempts, and he is credited with 10 points for that frame. If he rolls a third consecutive strike, his score for the first of the three frames is 30. If he rolls a second strike in his next turn, he scores 10 more points which he adds to what he makes on his first roll in the third frame. For this he receives 10 points plus the number of pins he topples with the next two balls rolled. ![]() ![]() ![]() He rolls a strike if he topples all 10 pins on his first try in any frame. Pins knocked down are removed after each ball is rolled.Ī bowler gets a bonus if he rolls a strike or a spare. The bowler with the highest score for the 10 frames wins that game. One point is awarded for each pin toppled. After release, the bowler’s arm should be straight, with a locked wrist and elbow, and continue on a circular arc until it is past parallel to the ground.A game of tenpins consists of 10 frames, in each of which a bowler rolls a maximum of two balls. The Follow ThroughĪn extended follow through helps the bowler maintain constant pace through her throw and increase accuracy. In addition, the bowler should have his eyes locked on their target pins throughout the entire approach and delivery. This causes bounce that reduces power and lessens control. The ball should also be rolled toward the pins, and not chucked from a high release point. Ideally, the ball should roll off the fingertips, with the back of the hand parallel to the foul line. The small size and weight of the ball can make English difficult to control. Attempting to place hook or curve on the ball as seen in professional ten-pin bowling is ineffective in candlepin bowling. The technique used by most bowlers is a “cross lane” throw, which is hard, straight, and comes from an angle toward the “pocket” between the head pin and either of the two pins behind it.
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